Posted by coded3 on April 11, 2006
In class we watched a short program about the effects of a game called counterstrike a first person shooter game. The parents of the kids playing the game where worried about the violence involved with it. The parents found that the kids where addicted to the game but the kids think other wise they stated that “it’s not an addiction”. The parents took measures such as taking the computers away.
Robin Benger said to his son that if he bought a better computer he would have to do work in school and his home work robin said it worked for a while but he just started to drop back it to his game. One parent turned off the computer while her son was playing the boy grabbed his moms arm and gave a death stare then let go and through a table across the room.
This seems that it is an addiction you can see this with people and drugs if they don’t get a dose they go nuts. The father of the main kid Robin Benger thought that if he took them to a counter strike convention in Washington D.C that it would lessen the so call addiction also because most of the boys where slowing up on the school work so Robin Benger told his son that if he took them to the C-S convention he would have to go back to school and get better grades.
At the convention Robin talked to some other parents of the kids in the convention most of the parents where against the game and its violence but one parent thought that if this son was playing the game that he would not be doing drugs on the street. So you can see that games are addictive but you can control yourself whilst playing them.
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Posted by coded3 on March 24, 2006
You enter the the random function in to the set direction and speed of motion
the brackets are for the random() function
the sloppy shooting
45+random(90)
the accurate shooting
60+random(60)
also to make the score go up every time you score a goal
add step event:
go to the control tab and draag and drop if an expression is ture
and then set it to if an expression y
create instance of object objsoccerball at position 304, 224
i got help from my teacher he tought this to the class last week
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Posted by coded3 on March 20, 2006
6) A ball goes through a goal and the score goes up by one…the score does not go up if the ball misses the goal
the scoring of the soccer game is has some very simple steps where we go
add step in to the events and start
frist go to the control tab go over to questions and then if an expersion is ture
add this with drag and drop in the action area then double-click the if an expression is ture and enter in to the box y>0
as you see from my example (click on the pic to see)

now add start and end block to the actions area
now go to the score tab and add set score to and put in the box 1
Now add create an instance of an object
look at the pic for example

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Posted by coded3 on March 6, 2006
EXTRA STUFF:
the only way to make the object follow the main object is to make the main object move
go to the main object(leader)
add up,down,left,right use the normal keyboard event aslo add the no key event to the event area to make sure your sprite stops when you let go of the direction keys
now once you've done that go to the move tab and add start moving in a direction otall the directions of the keyboard(up, down, left and right)
make sure you make the direction the right way round and just make the speed anything you like but i have found the best for R.P.G spite is about 5
you can now play with your new moving object.
5) Make one object follow another object
Go to the object you wish to follow add an event called step.
Then go to actions and use move towards point
Enter the main leader in my case “object1” enter it as
X: (object1).x
Y: (object1).y
Speed: whatever

i got this information from my teacher on the move towards a point action also the lay out of the x & y sections and l was also tought how to move a character from my teacher.
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Posted by coded3 on March 6, 2006
4) When a bullet hits a character, the character explodes and the explosion then disappears.
Step 1: go to objplayer add an event collision with objbullet
Step 2: add to actions destroy the instance.
Step 3: go to objbullet add an event collision with objplayer
Step 4: add to action change sprite to sprdestroy
You will see that the objplayer will be destroyed on collision with objbullet.
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Posted by coded3 on February 21, 2006
step 1: go to sprplayer or your main object
step 2: go to add event go to keybord and
step 3: go to actions and go to move tab drag and drop the red move tool into actions
step 4: go in to your action move and go to direction click left or right and set the speed to anything.


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Posted by coded3 on February 21, 2006
2) Make an animation from a strip sheet of stills.
a) one where all the slides are the same size (easier)
find a tile/sprite strip that has perfect spacing between the spites such as this one so you can make easy gifs.

b) another where the slides are of varying sizes (harder)

now with this one try using gamemaker make the selecting box large as big as the largest sprite in the stip this might not work but this is the way that i did it.
I will say that I did find this out but most of the teaching to make sprites was by my teacher you will find him in wordpress under http://gamedesign11.wordpress.com/
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Posted by coded3 on February 7, 2006
A ball bounces around a room and its direction is random. When the demo starts you can’t predict in which direction the ball will go. When the ball hits the walls you can’t predict in which direction the ball will go.
step1: go to your sprball and add an action create then go to the move tab and select the blue move tool when done a screen will pop up showing direction and speed
step2: type in direction “random(360)” and speed anything.
step3: add an action collision with wall
step4: drag and drop the blue move tool again then add bounce against solid objects
your will now see that your ball will move in a random position when hits the wall.
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